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Playstation 4 Pro

Playstation Neo او Playstation 4.5 او المعروف دلوقتي بأسم Playstation 4 Pro

في الطريق . الجهاز اللي هيقلل الفجوة في الاداء بين اجهزة الكمبيوتر القوية و جهاز البلايستيشن 4 

الهارد بتاعه 1 تيرا .. و المعالج و كارت الشاشة تم تطويره .. و دا هيبقى اول جهاز شركة سوني تنزله بيقدر يشغل رزوليوشن

4K  ..و دا شيء رائع خصوصا ان موضة التليفزيونات و الشاشات ال اتش دي 1080 بدأت تقدم و تقريبا اي شاشة جديدة او تلفزيون جديد بيدعم رزوليوشن 4K   ..  و خصوصا ان اجهزة الكمبيوتر اللي بتشغل نفس الرزوليشن دا بقت رخيصة نسبيا .. فكان لازم سوني تاخد خطوة عشان تقدر تنافس كروت الشاشة الجبارة اللي عمالة تنزل لل PC

بلايستيشن 4 برو – ايضا بيدعم تشغيل الالعاب بخاصية HDR و دي معناها ان تفاصيل الصورة بتبقى اوضح في الاضاءة الجامدة او الظلام الدامس

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صورة من لعبة Infamous  بواسطة جهاز بلايستيشن 4 العادي

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صورة من نفس اللعبة بواسطة جهاز بلايستيشن 4 برو .. بيوضح تقنية HDR و زيادة تفاصيل الصورة في الاماكن اللي فيها

Extreme high or low brightness

و دا لا يقتصر فقط على الالعاب .. ممكن تشغل افلام او فيديوهات .. او يوتيوب او Netflix بنفس الرزوليوشن و خاصية ال HDR

و الميزة و الفرق الكبير بين Playstation 4 Pro  و Xbox One S  اللي بينافسه و هتنزله مايكروسوفت قريب هو ان بلايستيشن برو بالفعل بدأت تنزله لعب .. لكن اكس بوكس وان اس لسة لم تعلن اي شركة عن تنزيل العاب له

غير ان شركة سوني وعدت شركات الالعاب ان اي لعبة نزلت ل بلايستيشن 4 العادي ممكن تشتغل على بلايستيشن 4 برو بتعديلات تقنية بسيطة جدا.. معناه ان كل لعب بلايستيشن 4 العادي هتكون متاحة ل جهاز بلايستيشن 4 برو

غير ان جهاز بلايستيشن 4 برو هيشغل الالعاب بجودة افضل و Frame rate اعلى بكتير على رزوليوشن 1080 اللي كلنا بنستخدمه

الجهاز هينزل في 10 نوفمبر الجاي.

نيجي بقى ل Playstation 4 slim

و دا ببساطة عبارة عن playstation 4 لكنه اصغر في الحجم بكتير و ارخص منه لكن معاه هارد 500 جيجا.

مقارنة بسيطة بين Playstation 4 pro  و Playstation 4 slim

ps4-pro

دي مواصفات Playstation 4 pro

ps4-slim

دي مواصفات Playstation 4 slim

اللي هي هي نفس مواصفات ال بلايستيشن 4 العادي

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Dying Light: The Following story teaser promises mystic zombie slaying

dying light newsDying Light: The Following is slated for a February release, and it’s ramping up to be the largest chunk of DLC to hit stores for the free running zombie slasher. After a few small delays, a huge chunk of gameplay footage, and an admittedly understandable price hike when the DLC turned into more of a full-blown expansion than anything else, we’re finally seeing our first glimpse at what kind of story Techland’s newest project will follow.

The Following will be the first adventure to take Crane outside of Harran, and the trailer hints that beyond Harran’s familiar walls we’ll be seeing a whole new world full of things like domesticated zombies, a bit of mystic magic, and the possibility of a group of survivors that are in some way immune to the virus that brought society to its knees.

The final scene of the trailer also hints at something called “The Mothers,” which is likely the name of one of the factions we’ll find controlling Harran’s mysterious countryside — although it could also also be a terrifying new species of infected just waiting to be discovered.

Techland has already showcased a huge amount of gameplay for The Following, including player vehicles, several new ranged weapons, and the usual fast-paced zombie-slaying action we’ve come to love from Dying Light.

Dying Light: The Following is set to release February 9, at which point we’ll be able to return to a life of hacking through hordes of the undead and relishing the sensation of bits of zombie brain squishing under our boots

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New Just Cause 3 patch fixes console performance issues

just cause newsSquare Enix is prepping a patch for Just Cause 3 which will bring the game up to version 1.02 and fix several performance issues which have been affecting the console versions.
The patch, which is expected to go live on all platforms this week, will drastically cut down the game’s loading times, and will also optimize online stats and add in several stability fixes.

Three specific issues will also be corrected once the patch is live: the bug which sometimes causes vehicles to disappear at the beginning of a challenge, and the problems which sometimes occur if the PC version’s screen is resized or the game window is closed before the game fully starts up.

The patch notes, which you can read here, also contain some interesting tidbits related to the game design choices made by developer Avalanche Studios, explaining why you can’t crouch or sprint in the game, and that you can in fact skip cutscenes by holding down a certain button (the “B” button on Xbox for example) or pause the game and select the “Skip Cutscene” option.

The patch is expected to deploy for the PC version of Just Cause 3 on Friday, December 18, and on consoles sometime before then.

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Bethesda expands to Montreal

bethesda news

Bethesda has had a big year, and between Fallout 4, The Elder Scrolls Online, and Dishonored 2 they have projects and launches popping up left and right. But before 2015 comes to a final curtain they’ve got one more trick up their sleeve. It’s a whole new development studio in Montreal, chock full of talent ready to continue Bethesda’s roll into the years ahead.

A blog post on their official site quoted Executive Producer Todd Howard: “We’ve worked with some very talented developers in Montreal for a long time, and decided it was time to open a studio there. It’s exciting to think about the new games we’ll be building together.”

Yves Lachance is slated to step up as Studio Director for the Montreal branch, Lachance is a veteran of the industry and worked previously as the Studio Head for Behaviour Interactive’s Montreal office. You might also remember him from his part in launching Fallout Shelter, Bethesda’s incredibly successful first venture into mobile gaming.

Lachance himself is ready to get the gears moving, stating in Bethesda’s blog post: “Our collaboration with Bethesda Game Studios has been an exhilarating and memorable journey already. We are thrilled to be launching the studio in Montreal and contributing our city’s great game-making talent to the kind of games that Bethesda Game Studios is known for.”

The new studio already has an established a team of 40 developers across multiple platforms to help push Bethesda’s core IPs forward. It’s unclear whether this new branch of the well-loved gaming studio is fated to dive into their own brand of new projects or help lighten the workload of Bethesda’s core teams in Maryland, but it’s an exciting prospect for fans of the studio either way.

 

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